RPS Redeemer Arena 1.00 By Quintin Stone and the Rebel Programmers Society INSTALLATION ------------ Installation is accomplished by either double-clicking the Redeemer Arena UMOD file, or unzipping the ZIP-only file into your UnrealTournament/System directory. CONFIGURATION ------------- The RedeemerArena.ini file lets you set two variables for your games. "AmmoAmount" controls how many shots each player begins with and how many you get every time you pick up a warhead or Redeemer. "MaxAmmo" indicates the maximum number of shots a player can have at a time. HOW TO USE ---------- RPS Redeemer Arena is a Mutator: it should be listed under your Mutators after you install this package. Simply add it to your list of Mutators to use before you start your game. What Redeemer Arena does is replace all weapons and ammo in a normal map with Redeemers. In the game, Redeemer ammo (warheads) are represented by stationary missiles. Please don't think that I take this all that seriously. Redeemer Arena is meant for fluff games, just goofing off and wasting time. But it can be very fun if done properly! I recommend open maps (like DM-Morpheus) compined with the JumpMatch and LowGravity mutators. Throw in Relics for fun, but don't expect them to make much of a difference. (Do you think increasing the damage of a Redeemer blast would really give you any kind of edge?) HOME PAGE --------- RPS Redeemer Arena grew out of the work on Night's Edge: Wet Works, a full gametype mod for Unreal Tournament. The Night's Edge home page is at http://www.rps.net/NE The Rebel Programmers Society can be found at http://www.rps.net CONTACTS -------- Quintin Stone - stone@rps.net